Developer Reports Low API Spend Using DeepSeek With Prompt Caching for Addon Fixes
Reddit user Far_Cast_Far_Wide reported using Claude and DeepSeek to complete five game addon fixes. According to the author's exported usage figures, DeepSeek usage totaled 147.6 million tokens across 643 API requests for roughly $5, with most input tokens served from cache. That figure excludes Claude.
In the repliesResponding to cicygo, the author clarified that the reported $5 bill applied strictly to DeepSeek usage and excluded Claude expenses, noting approximately 145.6 million cache-hit input tokens compared to 1.1 million cache-miss input tokens. Addressing sunnydayday001 regarding concurrent edits, the author explained that only one model writes while the other handles research and reading, followed by a review step after commits.
Game addon coding with DeepSeek Harness (DSH) and Claude · Exact model versions and configuration unspecified.
Figures reflect self-reported developer metrics rather than verified billing statements, standardized benchmark results, or universal pricing structures.